Sunday, February 15

The mammoth RPG’s senior designer and writer Emil Pagliarulo tells Game Informer that by the time Fallout 4 “rolled around, our team was so tight” because of everything they had learned from Skyrim’s production.

“When I look at that transition between Fallout 3 and Skyrim, and then Skyrim to Fallout 4, I really look at how we, as a development team, worked together and improved our craft and the process,” producer Angela Browder adds. “I think with every project, I can absolutely, with 100-percent certainty tell you that we, as a studio, got better. Our process – the process of making a game – got better with every single one.”

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